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Friday, 23 November 2012

Samsung Galaxy S4 what we want to see

Samsung Galaxy S4: what we want to see
















It certainly feels like Samsung is taking over the world right now – at least, the Android world. There's no doubt that last year's Galaxy S2 was arguably the phone of the year.
And not in recent times, discounting Apple of course, can we remember the anticipation and expectation of a phone as much as the Galaxy S3. If you needed a barometer of this, just look at how it was unveiled. Not at MWC like lots of others, but its own event. Yep, the Galaxy line has reached the level where it can guarantee hoards will come just for an unveiling. Very Cupertino. But despite the whooping masses and the queues on launch day, it wasn't the five star phone we hoped it would be... there's still very much room for improvement. So here's what we'd like to see for next year's SIV. 

Samsung Galaxy S4 screen

This was the main source of criticism. The Galaxy S2 had an amazing Super AMOLED Plus display – and boy, was it vibrant. The S3 upped the screen size from 4.3-inches to 4.8-inches and the pixel density went from 217 to 306 to take a run at the iPhone's Retina Display.
But, Samsung also opted for a PenTile approach, to the chagrin of geeks. What does that mean for the end user?

Well, the screen looks great but you can make out pixels if you really, really strain. And some of the vivacity and colour saturation is lost. On the plus side, Samsung reckons the screen will last longer – but we'd rather see a much more S2-like screen with a sharper resolution - and given that's now appeared on the Samsung Galaxy Note 2, we're pretty hopeful we'll get it on the Samsung Galaxy S4 too. Alternatively, there have been a number of rumours that Samsung is going to bring a flexible screen to the Galaxy S4 - but given the Korean brand is already pushing the delivery of such tech back into 2013 for its customers, we think we'll be in Galaxy S5 territory before that happens.

There seems a much more likely option in the shape of the 5-inch 1080p screen that could offer up an eye-splitting 441ppi, making it easily the highest res out there. It would probably need to be shrunk down a smidge to fit into the palm, or Samsung could actually just make the phone even closer to the edges of the screen. Dare we dream of an edge-to-edge display like on the 9000 series TVs? However, the bad news is that due to reported manufacturing issues these may have been delayed... does that mean the phone will have to be pushed back as well? 

Samsung Galaxy S4 release date

It seems more than likely that Samsung will eschew MWC 2013 once more for the release of its top handset, instead focusing on the launch in May 2013, which we'd really like to see.

This makes sense for a number of reasons: time to allow the current customers to buy the S3, being able to scoop up all the customers about to come out of contract from the S2 and also not making its fans feel like its throwing out a new flagship phone every three seconds. However, that didn't stop the rumour mill deciding that the Galaxy S4 launch was set for March 2013, based on something a Samsung 'representative' said to the media. The brand quickly took to Twitter to discredit the rumours, so it looks like the middle of the year launch is still firmly on the cards. 

Samsung Galaxy S4 specs

There's not a lot around about specs at the moment, but the rumours emanating from the good ol' internet rumour mill are certainly enough to make us excited. The first is that the S4 will have a quad-core chip, which might sound a little 'last gen' to many. However, it will be based on ARM's A15 architecture, bringing with it a big boost in power for all those resource-intensive tasks we love to do all the time. But then again, that's not Samsung's way really, is it? We want to see bigger, bangier and faster, so doubling it again to an OCTO-core would be the way to go. Rather than just making it super powerful though, the eight core innards would split into two groups: A15-spec chips for the big stuff, and A7 when things need to get a little lower power, bringing with it the best of both worlds.

The other big news that we think should be on our wish list is the fact that Samsung's internal storage bods have been hard at work bringing the flash memory down in size and up in speed... so think even thinner phones with higher capacity that can be written to up to 10x faster. We're now looking forward to the S4 even more now. 

Beam and beam again

Samsung may be setting up its Galaxy Beam smartphone as an individual entity but we'd love the ability to be able to beam stuff straight from our S4 onto a wall and truly show off the eight-core and Super HD capabilities. Imagine the faces of iFans when it's a spec-off and you shine THAT (literally) in their faces.




















The fact of the matter is that the S3 has the processing power to run graphically-intense offerings and the Google Play store lets you download movies. As long as there was some way of also booming out the sound, we think this would be a great addition 


Samsung Galaxy S4 battery

Ok, we admit we always want more. The S2's 1,650mAh was manageable and the S3's 2,100mAh blows that out of the water. But it's still only OK. You can get by on a day of moderate use but if you use this phone heavily (and we're talking watching TV shows on the morning and evening commute alongside your normal tinkering), this handset will still want a plug in at some point. Motorola has proven it can be done by whacking a 3,300mAh power pack into the RAZR Maxx which can still be considered a skinny Minnie. Something of that size – along with ICS and Samsung's power management abilities – would really be the icing on the Ice Cream Sandwich.

Samsung Galaxy S4 design

We've lost count of the amount of people we've shown our device off to who've replied with the words: "Yeah, it's great but looks like a bit of a toy." It's a double-edged sword: the plastic is used to keep this handset nice and light, but does detract from what should be a premium device.
A bit of glass wouldn't go amiss. Android users, say what you like about the iPhone 4/4S (and we know you won't be short of words), but aside from being smash-tastic, the glass really adds that premium and expensive feel that the S3 just doesn't have. Forget what your mum told you – it's what's on the outside that counts too, so the Samsung Galaxy S4 needs to step it up in the design stakes.

Better S-Voice


S-Voice just isn't there. At least Siri had the nous to call itself a BETA so that it could be excused for not getting things right at times. The problem we have with S-Voice is it just doesn't seem to be able to do much. Sure, it can tell you what the weather is like if you really can't be bothered to look out the window. And it'll save you 10 seconds by setting an alarm. But it's just not powerful enough - and is, frankly, awful for something that's supposed to be a headline feature on one of the world's best smartphones. We've actually been using Speak To It Assistant far more often because it's superior. Samsung could do worse than buy a company like this to give the Galaxy S4 a real chance of being the best voice-controlled mobile out there.








Better Mac support

Yep, we know many consumers believe Mac users account for only 0.000001% of Android owners (why wouldn't they just buy an iPhone, right?) But there are lots who like Apple computers as well as Android devices. And up until the S3, they got on famously.
But Android has changed the rules and how storage works so that it follows the MTP Protocol which plays along brilliantly with Windows but can't stand Macs. Yes, we know this is a Google issue and not something that Samsung can be blamed for. But having said that, the HTC One X also runs Ice Cream Sandwich and it has managed to tweak the code enough for there to not be a problem.
Please Samsung – don't shut them out. Ice Cream Sandwich may be frozen – but we shouldn't be, so when you bring out the Jelly Bean or Key Lime Pie-powered Galaxy S4, let's get some support.

Samsung Galaxy S4 accessories

Samsung unveiled the SIII alongside a raft of accessories – the usual things like cases were complimented by the C-Pen (like the Note 2's S-Pen but smaller) and the dongle for connecting to your TV to stream stuff. The problem is, they're all so expensive: £20 for the C-Pen and the best part of £70 for the AllShare Dongle. They're not mainstream accessories – and little wonder. If Samsung made these cheaper – or even threw them into the box for the Galaxy S4 (highly unlikely, but we can dream) then it would make for a much happier customer. Perhaps a premium package where you spend a little more but get the accessories at the same time would work... people like to get the most out of things when they get their shiny new device.

Better charging

Plug it in and charge until it's full. That's always been the way. But we'd love to see a more advanced version of charging - ditching the wires should be more prevalent.


















Maybe something similar to the conductive methods used by Palm in the Pre which never really caught on. The idea being that you don't have to plug the phone in to charge, just place it on a particular mat or place and it does it automatically.The S3 has that functionality, but it's hardly been well-publicised since launch.
The likes of Nokia with the Lumia 920 have been banging on about the amazing world of wireless charging for ages now, with a range of accessories too. Given that it will all be based on the Qi wireless charging standard, we'll soon see reams of coffee shops and airports with these charging stations littered around - just don't forget to watch your phone.
Or how about something really radical – like a battery that can also charge kinetically on the S4. Sure, it would be slow but wouldn't it be great if you could go for a run and manage to gain an extra 10 or 20% just by doing so to get you through the day? Radical – yes. But Samsung is known for its innovation.

Improved speakers

As beautiful and wonderful as the S3 is, the speaker still sounds tinny. Ringtones sound cheap and when it is on its back, they're also muffled. At least the iPhone has a bit of bass.
But what about going a bit further? Have three or four powerful but small speakers around the rim so when you play music, it comes out loud and with a bit of bass. Hell, even make it so strong that it negates the need for a travel dock so you can play music at a decent volume when you nip away for the weekend or are sitting on the beach. That'd be a real selling point.

Better media offerings

The range Samsung has in its various hubs is admirable - the Music Hub has a lot of functionality with streaming and radio recommendations, and the Video Hub... well, it has some videos. But it's bitty and on top of that you've got all of Google's media offerings too. This is one of Apple's strengths – it just all works as one ecosystem. Maybe Samsung could look at teaming up with Google or even Amazon to create a 'super media store' that would really knock the socks off Apple when it launches the S4 - imagine a service where you got unlimited movie streaming each month as part of your contract.
But even if it's just incorporating a Samsung Galaxy Store, open to all, into Google Play, that would at least be an improvement. Some say Android is fragmented. Why not lead the way, Samsung, and end that by pushing to have it all in one place?

Wednesday, 21 November 2012

Samsung Galaxy S IV Rumors Swirl

Samsung Galaxy S IV Rumors Swirl

Samsung is doing quite well for itself at the moment with the Galaxy S III and Galaxy Note II, but that doesn't mean the Korean phone maker isn't working on the next big thing.

According to various reports, we might get a glimpse of Samsung's next smartphone as early as January's CES or February's Mobile World Congress. According to a Korean newspaper, the phone - the Samsung Galaxy IV - will feature a high-def, 4.99-inch, 1,920-by-1,080 display. That would mean a 445 ppi, up from the 306 ppi on the Galaxy S III.
GSM Arena, meanwhile, said the device could sport a 13-megapixel camera. Samsung did not immediately respond to a request for comment. But the South Korean company in September dismissed reports of a followup to this year's flagship Galaxy S III smartphone (pictured).

When we might see the Galaxy S IV is anyone's guess. Recently, Samsung has unveiled its newest smartphones at overseas events. The Galaxy S III $179.99 at Amazon Wireless made its debut in May in London, while the Galaxy Note II was announced at IFA in Berlin several months ago. As a result, an unveiling at MWC in Barcelona rather than CES in Las Vegas might make more sense, but we'll have to wait and see. Might the new Galaxy smartphone face competition from HTC's Droid DNA? The smartphone, released earlier this month, sports a 5-inch, 1,920-by-1,080 display. Its Super LCD 3 display is coated with Gorilla Glass 2, with a 443 pixel-per-inch resolution

Tuesday, 20 November 2012

Samsung Galaxy S2 Plus coming in 2013?

Samsung Galaxy S2 Plus 
coming in 2013?
Milking the S2 for all its worth?





Samsung is reportedly planning to squeeze more life out of its breakthrough Galaxy S2 smartphone with a new and improved version slated for next year. SamMobile is reporting that a Samsung Galaxy S2 Plus handset is being prepped for a Q1 2013 release.

According to the site, the phone would come with Android 4.1 Jelly Bean out of the box and the latest version of the TouchWiz UI, along with 8GB of storage and a choice of two colours - white or blue.

The report does not speculate on whether there'll be improvements in the engine room through the addition of a quad-core processor or improved memory. 

Strange timing 

The speculation comes six months after Samsung succeeded the Galaxy S2 with the all-conquering Galaxy S3, so it would be an interesting move if the predecessor was pushed back into the limelight.

Samsung also launched the downsized Galaxy S3 mini in the last month, while recent tech gossip has been trained on a potential Galaxy S4 launch at CES 2013. The original S2 is still selling well with some mobile carriers and is clinging to the top ten in TechRadar's 20 best mobile phones in the world today chart, over 18 months after it launched
.
If Samsung does launch an Galaxy S2 Plus it may risks blurring its brand clarity, an issue which HTC has admitted caused confusion among customers and saw the start of its fall from grace in 2011

Monday, 19 November 2012

Tritton Pro+ review

Tritton Pro+ review 
A good 5.1 headset made (slightly) better





Should you ask anyone at Tritton what the best way to deliver 5.1 surround sound in a headset is, they'd tell you it's by putting four separate drivers in each ear cup - that's 'true' surround sound, after all. It's the ethos behind both the flawed AX Pro headset, and this Pro+. This is a revised iteration of those cans, designed to iron out the irksome mic, rigid headset design and fussy setup, while still delivering crystal clear surround audio.

However, if you asked someone who wasn't trying to sell you their 5.1 headset, you wouldn't get such a black and white response. We've heard excellent results from digital 5.1 headsets like Creative's Recon3D, which digitally interpolates (read: magics up) the points between physical drivers to create a much wider (albeit virtual) sound space.

That's what you're dealing with when choosing between true and digital 5.1 - the latter wins for fidelity, but with a bit of trickery, the best digital cans can create an experience that's just as dazzling.

Pros and cons

This is important for the Tritton Pro+ because early signs suggest a £150 price point, which means you're paying a premium for those eight drivers. You're also paying for a more malleable microphone and headset than you get with the AX Pro, plus cross-platform compatibility and an interesting volume control that lets you alter the levels of each driver to accommodate for different 5.1 mixes.

For example, we found that FIFA 13's crowds sounded like a riptide by default, until we lowered the rear and sub volumes. Sound quality isn't always where you want it to be, but with a little tweaking you can achieve a really impressive surround. We're not sure it's good enough for pro gamers to pinpoint sound cues though. The Recon3D offered a mode that exaggerated nearby sounds to that end - a feature that's missing here. Ironically, for anything less than pro gaming, the Pro+ is great. We do have a couple of grumbles around setting the headset up, though. Assembly requires quite a few cables - one proprietary cable from the headset to the Dolby box, one AC power cable, and optical and USB cables connecting to the PC, PS3 or Xbox.

It's more simple if you're running an analog setup to the PC - you just hook up the headset to a PC adapter cable via USB, and plug in four mini-jacks and a USB into your back panel - but for anything else you're going to have a lot of wires lying around. Isn't there an easier way? The Pro+'s convoluted setup procedure actually makes a great case for wireless headsets.

If we're being harsh, you're not rewarded by anything stellar at the end of the setup. The cans tend to get hot and uncomfortable after an hour, and although the sound they're producing is fantastic with the exception of some muddy low end, when you're sitting there all sweaty-eared looking at five cables going in and out of a box the size of a router, maybe fantastic sound isn't all that. This isn't a headset you'll regret buying, or one that fails to deliver on its promises, but neither is it an easy headset to love.

Nokia Lumia 610 review

Nokia Lumia 610 review






The Nokia Lumia 610 has placed itself squarely at the low end of the smartphone market, with just 256MB of RAM and a single-core 800MHz processor.
20 best mobile phones in the world today
Alongside the new stripped down Windows Phone Tango operating system and a new, more wallet-friendly UK price tag of only around £125 on Pay as you go, or free on contracts starting from just £13 per month.
This oddly puts it at a higher price than the better-specified Nokia Lumia 710 - we're not sure what's going on here, especially in the UK market.
Although the Nokia Lumia 610 is broadly competing with every other low spec and low price handset, its real competition will come from other Windows Phone Tango handsets, such as the ZTE Tania. It remains to be seen how they'll fare, since the Nokia Lumia 610 has beaten them to market, so as a pioneer of the new budget-conscious operating system, how does the Nokia Lumia 610 stack up




Based on physical impressions, it isn't likely to stand out in a crowd, with a plastic body and a dinky 3.7-inch 800 x 480 TFT screen. The sides have a metallic gleam to them but it's never likely to be mistaken for real metal, and the illusion is lost altogether once you actually hold the phone, which feels plastic through and through.





It's not flimsy, though, with a reassuringly sturdy back cover and a generally solid feel. At 131.5g, it weighs about what you'd expect for a phone of its size, which is to say that it's light, but given its relatively small dimensions of 119 x 62 x 12mm, the weight feels about right.






This all serves to give the Nokia Lumia 610 a feeling of surprisingly high quality for such a cheap phone. Especially when compared, for example, to the substantially more expensive Samsung Galaxy S2, which has none of the density or solidity to it that the Nokia Lumia 610 has.





Sticking to the trademark bright and bold colours of the Lumia range, the Nokia Lumia 610 comes in magenta or cyan, or if you're feeling more conventional, black or white.




The phone features several hardware buttons, all of which are positioned on the right-hand side. There's a volume rocker near the top, the power button in the middle and a dedicated camera button at the bottom.



The layout isn't totally ideal, since - depending on how you're holding the phone - the camera button can be awkward to reach without using two hands. And having the power button so close to the volume rocker means it's easy to press the wrong button.
We can't help but feel that having the power button opposite the volume rocker and moving the camera button slightly further up the body of the phone would have worked better, as it requires some thumb movement to turn the phone on when held naturally in the hand.





In addition, the Nokia Lumia 610 has soft key buttons just below the screen for home, back and search. These are intuitive and feature pictures of each function, making their use obvious even to someone who's never used the phone before.





The ports, meanwhile, all sit along the top of the phone, with a 3.5mm headphone socket in the centre, and a micro USB connector on the right. There's also a wrist strap hole on the top-left, while the microphone sits alone at the bottom of the phone.




There's no microSD card slot, which is especially disappointing given the paltry 8GB of internal storage. The battery cover requires a slide down from the main chassis to remove - something that can be hard for those used to popping a backplate off.


Thankfully, for most users it's a problem they'll only have to face once, since as soon as the SIM card is in there's little reason to remove the cover again. Although it's good to know that if you ever want to replace the battery, the option is there, even if it is a little fiddly to get at.





The Nokia Lumia 610 sports a respectable 5MP camera, the lens of which lies flush with the back cover of the phone. This is always cause for concern, because scratches and smudges can play havoc with photos, although in our time with the phone, while it's certainly seen its share of smudges, the lens has thankfully remained scratch-free.





Ultimately, while it's not going to win any design awards, the Nokia Lumia 610 is a reasonably attractive and well built handset.